| Action | Cost | Assigned |
|---|
Earn the most Victory Points (VP) over 8 rounds. VP comes from: Power (1 VP per 5), Model Version (1 VP each), Presence Regions (1 VP each), Personal Funds ranking, and Net Worth race bonuses.
1. Each player assigns their Tech Workers to actions on the Strategy Board.
2. All players click "Execute Strategy" to resolve actions in turn order.
3. New cards are drawn and the next round begins.
Buy Chips - Upgrade Compute Level (needed before Model upgrades). Costs $.
Recruit - Hire a new Tech Worker. Costs $. Net Worth gates higher workers.
Train Model - Upgrade Model Version. Costs workers. Requires Compute >= Model. Gains Power + Rep.
Increase Net Worth - Startup->Millionaire ($3, -2 Rep) or Millionaire->Billionaire ($5, -4 Rep).
Marketing - Startup: +3 Rep. Millionaire: +1 Rep, +1 Power. Billionaire: +2 Power.
Scale Presence - Expand to adjacent region. Earn Subsidy Tokens.
Play Card - Play a card from your hand (costs workers based on card).
Raise Funds - Move Corp Funds to Personal Funds, then draw Income to Corp Funds.
Income = Power + (Subsidy Tokens x Net Worth Level). Drawn during Raise Funds. Cap per worker: 8 (1w), 19 (2w), 39 (3w).
3 decks: Research (tech buffs), Influence (power/money), Sabotage (attack opponents). Draw 1 from each per round. Hand limit: 5.